The Tide Farer

The Tide Farer is deeply attuned to the ebb and flow of the sea. Masters of coastal and aquatic environments, they possess an intimate knowledge of the tides, currents, and marine life. These skilled adventurers are at home on the shores, navigating treacherous coastlines and venturing into the depths of the ocean with ease. But even in the driest of deserts, will wash away their foes.

Tide Farer Magic

3rd level Tide Farer feature

You learn an additional spell when you reach certain levels in this class, as shown in the Tide Farer Spells table. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Tide Farer Spells

Ranger Level Spells
3rd Create or Destroy Water
5th Rime’s Binding Ice
9th Tidal Wave
13th Control Water
17th Cone of Cold

Might of the Tides

3rd level Tide Farer feature

As a bonus action on your turn, you summon a large body of water around you that follows you until the start of your next turn and encapsulates any space you occupy (minimum of 5 feet). While surrounded by water in this way, you gain the following benefits:

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

One With Water

3rd level Tide Farer feature

You gain a swimming speed equal to your walk speed, and you can breathe underwater.

Undertow

7th level Tide Farer feature

Once per long rest and as a reaction to being Grappled, Restrained,  Shoved, falling Prone or being reduced to below half your hi points, you immediately meld yourself into water and move up to half your movement speed. At the end of your movement, you return to your normal state and negate any negative conditions inflicted upon you in the last round.

Rip Current

11th level Tide Farer feature

Your ability to manipulate or create currents of water empowers you, when you hit a creature with an attack you can move that creature up to 10ft in a direction of your choice. If this forced movement would collide the creature with an obstacle, building or other creature they both take an additional 1d10 bludgeoning damage.

Gift of the Sea

15th level Tide Farer feature

While under the effects of your Might of the Tides feature, your movement speed increases by 10 feet and you have resistance to bludgeoning, piercing, and slashing damage.