Oath of Liberation
The Oath of Liberation embodies the unwavering pursuit of freedom and the liberation of the oppressed. These Paladins dedicate themselves to breaking chains, both literal and metaphorical, and fighting against tyranny, injustice, and oppression wherever they find it.
Tenets of Liberation
The oath of liberation is a commitment to the heart, rather than a written down code of honour. Its tenets vary wildly from each Paladin but always involve a commitment to the gentler aspects of chaos. They all share the following themes.
- Perseverance. Live up to your full potential, and help others live up to their own. Give your all in whatever you do.
- Speech. All should speak their mind for the betterment of the world, be steadfast in your beliefs.
- Balance. No person should wield unjust, cruel, or excessive power over another. Tyrants and despots must be put in their place, and their victims must be given autonomy.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Liberation Spells:
| Level | ||
|---|---|---|
| 3rd | Longstrider | Faerie Fire |
| 5th | Knock | Aid |
| 9th | Tongues | Protection from Energy |
| 13th | Freedom of Movement | Dimension Door |
| 17th | Hallow | Scrying |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Symbol of Hope. You can use your Channel Divinity to invest your inspiring presence with hope and perseverance. As an action, you can choose a number of creatures you can see within 30 feet of you, up to a number equal to your Charisma modifier (minimum of 1 creature). For 1 minute, you and the chosen creatures have advantage on Dexterity, Strength, and Constitution saving throws.
Retribute the unjust. Immediately after you deal damage to a creature with your Divine Smite feature, you can use your Channel Divinity as a bonus action and attempt to dissuade the target from retaliating. The creature must make a Charisma saving throw or becomes stunned by your divine decree for 1 round.
Aura of Liberation
Starting at 7th level, you emanate an aura while not incapacitated. You and any creature of your choice within 10 feet of you cannot be grappled or restrained, and ignore any penalties on movement such as difficult terrain.
Spirit of Deliverance
Starting at 15th level, your will to reprieve unjust actions empowers you to do so. When a creature is affected by your Retribute the Unjust Channel Divinity, hostile creatures within 15 feet and line of sight of you must succeed on a Wisdom saving throw or become Frightened.
Effigy of Freedom
At 20th level, you become the inspiring emblem of your cause. Using your bonus action you gain the following benefits for 1 hour:
- You and any Allies within 30 feet increase their movement speed by 10 feet for the duration and do not provoke attacks of opportunity.
- Once per turn, you grant temporary hit points equal to your Charisma modifier to allies inside of your aura.
- Non-hostile creatures within 30 feet of you are considered Charmed by you for the duration of this effect.